Image-based lighting (IBL) is changing and improving the way that creative teams use LED stages for virtual production shoots In virtual production, IBL involves displaying image sequences on separate lower resolution indirect view LED screens that provide incidental light and reflections to create a more dynamic, colour-accurate scene. Conventional lighting fixtures will remain important tools […]
NEWS
Adobe previews Project Fast Fill for video at annual MAX event
It is fairly common knowledge in the creative community that Adobe has been looking at ways to use machine learning to optimise editing workflows in Photoshop, Lightroom and Premiere. At its annual Adobe MAX creative conference, they teased work-in-progress “cutting-edge, experimental technologies that could someday become features in Adobe products“. Project Fast Fill for video […]
What on earth is 3D Gaussian splatting?
If you’re interested in computer vision and that’s a question you’ve been asking yourself, along with NeRFs (Neural Radiance Fields), it refers to real-time radiance field rendering of photorealistic scenes learned from (in this case small) samples of images. Here’a a well-written explanation by Esri’s Arkadiusz (Arek) Szadkowski, on Linkedin. In volume rendering, you deal […]
Bring your analogue stills camera back to digital life
If you have a favourite analogue SLR camera that you’d like to start using again but you don’t want to get into the rigmarole of processing film, you might be interested in I’m Back Film. It’s a drop-in digital film cartridge containing, to keep costs down, a 20-megapixel Micro Four Thirds image sensor (2x crop […]
MSG Sphere announces its ad rates
The advertising rates for the MSG Sphere have been announced, and, as one wag put it, we shouldn’t expect to see many promotions for ambulance chasing lawyers in the short-term. One day costs $450,000, while a whole week is a snip at $650,000. For this, you also get access to Sphere Studios’ creative team. The […]
Epic Games to charge for using Unreal Engine outside game development
At Unreal Fest in New Orleans, Epic Games CEO Tim Sweeney has announced that the company will soon begin to charge for using Unreal Engine for non-gaming applications, such as virtual production and the creation of digital twins. Currently, in gaming, they operate a revenue sharing model. Elsewhere, use of Unreal Engine is free, though, […]