The Midnight Sky (in UK cinemas now and from 23 December on UK Netflix), which the film’s director and star pitched to DoP Martin Ruhe as “The Revenant meets Gravity”, is a post-apocalyptic tale of isolation and survival. For interior and extravehicular scenes, the production made extensive use of the latest in virtual set technology. […]
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Machine Learning is Disrupting the entire VFX Pipeline – A case study on facial motion capture
Lucio Moser is the R&D Software Lead in the Digital Humans Group at Digital Domain where he works on facial motion capture and mapping, machine learning, geometric processing and computer vision. Here, Lucio provides an excellent insight on what goes on inside the Digital Humans Group’s R&D environment, where they have been using machine learning […]
Is it real, or is it virtual? The new production paradigm
Satore Studio and MBS Equipment have got together to show how virtual production can be made to look so real that “even a trained professional wouldn’t know it was fake until the very end”. In the 90-second film for agency Quite Brilliant, we see an actor in a wide range of settings, from a living […]
NVIDIA researchers now need up to 95% less data to train GANs
The team has found a way to train Generative Adversarial Networks – a form of AI that pits a generator network against a discriminator network to create images or videos – that significantly speeds up the ETL (extract, transform, and load) pipeline “The key problem with small datasets is that the discriminator overfits to the […]
David Beckham, a malaria campaigner for the ages
Using machine learning techniques, artists at Digital Domain aged David Beckham thirty years for a Ridley Scott Creative Group short about putting an end to malaria In Malaria Must Die — So Millions Can Live, David Beckham (currently 45) is shown delivering a speech well into his seventies on the day malaria is eradicated from […]
Project Anywhere adds geospatial awareness to Unreal Engine
For the virtual v/IITSEC event (30 November – 4 December), Cesium, Epic Games, Microsoft and NVIDIA are collaborating on a proof-of-concept demo they call Project Anywhere. The exercise involves adding geospatial awareness to games engines using real-world 3D location data captured by satellites and drones. The end result is aimed at adding unprecedented levels of […]
