For those not familiar with Universal Scene Description (USD), it’s “a framework for interchange of 3D computer graphics data. The framework focuses on collaboration, non-destructive editing, and enabling multiple views and opinions about graphics data. USD is used in many industries including visual effects, architecture, design, robotics and CAD” (Wikipedia). USD is a high-performance extensible […]
NEWS
Epic Games and NVIDIA bring standards-based content synchronisation over IP to virtual production
To improve the lives of those working on the content synchronisation side of in virtual production, the latest version of Unreal Engine, now comes bundled with NVIDIA Rivermax SDK (software development kit). Rivermax is a unique internet protocol (IP)-based solution for media and data streaming. With the Rivermax plug-in for Unreal Engine, users can now deliver synchronized video […]
SAG-AFTRA urges members not to promote strike-affected characters for Hallowe’en
As strike action in Hollywood passes its 100th. day, union members have been issued a warning by SAG-AFTRA ahead of Halloween – don’t dress up as a film or TV character from a show affected by the industrial action and post images of yourself on social media. “Let’s use our collective power to send a […]
Willie Williams on designing U2:UV Achtung Baby Live at the MSG Sphere
An interview with the band’s legendary live set designer and “creative spirit”, originally published on livedesignonline.com and reproduced here in full. When did you and U2 know you were opening Sphere and did it seem like a daunting project? The idea first came up about two years ago and initially I wasn’t terribly keen. The […]
How image-based lighting is helping to bring colour accuracy to LED stages
Image-based lighting (IBL) is changing and improving the way that creative teams use LED stages for virtual production shoots In virtual production, IBL involves displaying image sequences on separate lower resolution indirect view LED screens that provide incidental light and reflections to create a more dynamic, colour-accurate scene. Conventional lighting fixtures will remain important tools […]
Adobe previews Project Fast Fill for video at annual MAX event
It is fairly common knowledge in the creative community that Adobe has been looking at ways to use machine learning to optimise editing workflows in Photoshop, Lightroom and Premiere. At its annual Adobe MAX creative conference, they teased work-in-progress “cutting-edge, experimental technologies that could someday become features in Adobe products“. Project Fast Fill for video […]