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Sony and Ghost Corps successfully cross the streams for real-time PoC


The two minute experimental short you see below was created as a Proof of Concept exercise by Sony Pictures Entertainment, Ghost Corps, Pixomondo, Playstation Studios and Epic Games and shown at the Sony Creators Conference. It was shot entirely using real-time game engine technology, specifically Unreal Engine, and a performance capture stage and filmed in one day.

“All we want as filmmakers is to have more time and more scope. It’s the idea that I could be on a stage and be able to set the time of day, direct my actor and not worry about what time rush hour is going to be, what time the sun was going down. To have control of the environment like that really changed my view about what was possible.

If we’re shooting in New York City, like we just did on this last Ghostbusters film, you’re thinking about how many shots you can get done in a day, and in New York City, it’s very few because you are very limited in scope, and there is a kind of natural flow of traffic and pedestrians. You have to let traffic go every once and a while. There’s so many obstacles to shooting there, and you know, you’re lucky if you can get six or eight shots in a day there, and here we shot this entire thing. Like everything you just watched, we did in a day.”

Jason Reitman, Director

See the Sony Creators Conference project presentation above.

Source: Ghostbusters News



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