Aided by William Faucher, the team at Norwegian production company VJUS show how to use HTC’s VIVE Mars CamTrack tracking system, Unreal Engine and a high-end Norxe projector combined with a physical set for a virtual production shoot.
- 0:00 – Intro
- 0:56 – Virtual Production
- 1:41 – VIVE Mars CamTrack
- 3:00 – Rigging for shoot
- 3:43 – Unreal Engine with William Faucher
- 8:00 – Screening the environment with a projector
- 8:52 – Visiting Norxe projector company
- 12:06 – Finishing up our virtual production rigging
- 13:22 – The final result
- 14:19 – Conclusion
If you are looking for advice, guidance and support to incorporate in-camera visual effects into your production pipeline contact John Rowe (john@mondatum.com) or Colin Birch (colin@mondatum.com) for an initial chat.