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Comparing VFX and game pipelines


I got feedbacks from people in the VFX suggesting to represent it with Spaghettis 😃

Hans Godard

Hans Godard, Principal Technical Artist at Team Kaiju, who previously worked at Blizzard and Naughty Dog, produced this (updated) and what appears to be mildly controversial diagram to show how the pipelines and workflows in visual effects and game development differ.

View the comments on the Linkedin post where Hans shared this diagram and join the debate. As you will see, not everybody agrees with Hans’s thoughts here, particularly around the inclusion of audio.

If you are looking for additional support with your production pipeline and workflow, especially around the creation of in-camera VFX, immersive content and other new forms of visualisation, feel free to get in touch for a chat about your requirements – colin@mondatum.com.

Main image source: SAE



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