The makers of new film Comandante, which follows the real-life exploits of an Italian World War 2 submarine commander, are employing a new near real-time (NRT) workflow that uses lens calibration, vast amounts of metadata and a game engine to allow post production to begin while they are shooting. Principal photography begins in November.
The film is being shot in a water surrounded by lower-than-normal resolution, but more cost-effective, moiré-free, water-resistant, higher contrast outdoor LED panels that preserve the richness of the LED light. Complex scenes, where, for example, actors are placed on a submarine in the middle of the ocean, will be filmed in a dock.
During filming, all camera metadata and lens information will be recorded from the camera, streamed into Unreal Engine, fed into Nuke and re-rendered using Nuke’s UnrealReader tool to produce high quality backgrounds. Nuke’s machine learning-based rotoscoping tool CopyCat will then separate the LED wall from the actors and allow it to be removed entirely during filming and replaced with the Unreal Engine environment.
Source: British Cinematographer